﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SoulKeeper
{
    public class StaticObject : Sprite
    {
        /// <summary>
        /// Essa classe servirá para controlar os objetos que estarão na tela que pussuem interação
        /// </summary>
        /// <param name="image"></param>
        /// <param name="Window"></param>

        public StaticObject(Texture2D texture, Vector2 position, GameWindow Window): base(texture, Window)
        {
            this.position = position;
            this.boundingBox = new Rectangle((int) this.position.X, (int) this.position.Y, this.texture.Width, this.texture.Height);
        }

        public override void Update(GameTime gameTime)
        {
  
        }
	}
}
